#pragma once

class character;

class combat {
	
	character * hero;
	character * monster[2];
	int chosen_one;
	bool combat_running;

public:
	combat(character * player, character * enemy1, character * enemy2);

	void choose_enemy(int index);

	void character_has_died(character * dead_character) {

		combat_running = false;
	}

	void fight();
};
